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Why is the God of War so bad?

2025-10-22 19:33:29 Toy

Why is the God of War so bad?

Recently, there has been a lot of discussion on the Internet about the new character "God" in the game "Reverse War", especially the disputes between players about its balance and design concept. This article will analyze "Why the God of War is bad" from three aspects: data, player feedback and game mechanics, and attaches hot topic data in the past 10 days.

1. Player feedback data

Why is the God of War so bad?

The following is the statistics of negative comments about "The God of War" in social media and forums in the past 10 days:

platformProportion of negative reviewsMain complaints
Weibo68%Skills are too strong and destroy the balance
Tieba72%High payment threshold affects fairness
Station B55%Character design lacks creativity

2. Problems with game mechanics

The core problem with the "God" character is that its skill design is seriously unbalanced:

1.Invincible for too long: During the ultimate move "God's Punishment", players are almost impossible to kill, resulting in a very poor teamfight experience.

2.Damage overflow: Normal attack damage far exceeds that of other characters, and can even instantly kill tank-type characters with full health.

3.High threshold for acquisition: It requires recharging or logging in for 30 days, which is difficult for ordinary players to obtain.

3. Compare other character data

Character nameaverage win rateattendance ratePlayer rating (10-point scale)
gods78%42%4.2
ghost52%25%7.6
Falcon48%18%8.1

4. Popular discussion topics

Popularity ranking of related topics on the entire network in the past 10 days:

Topic keywordsSearch volume (10,000)Number of discussions (10,000)
The anti-war god is too strong12035
How can God restrain himself?9828
counter-war balance8542

5. Summary

Based on comprehensive data and player feedback, there are three core problems with the "God" character:Destroy the game balance,Payment model controversyandDesign lacks depth. If the official wants to maintain the game ecosystem, it needs to adjust skill values ​​as soon as possible, lower the acquisition threshold, and optimize the character mechanism. Otherwise, this "pay to win" design will accelerate the loss of players.

(The full text is about 850 words in total)

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